accendi.net

This is a quick 'n' dirty placeholder for a personal homepage, which syndicates the most recent posts from my Google+ feed Posterous blog and shared articles from Google Reader. Real homepage coming when I get around to it.

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Sat, 21 Jan 2017 23:06:07 +0100

I watched the season finale of The Good Place, and I really only have one thing to say:

Well played, sir.

Fri, 20 Jan 2017 00:50:03 +0100

Original Post from Dan Eastwood:

I couldn't resist.

Thu, 19 Jan 2017 22:31:34 +0100

I received an invitation to participate in an alpha play test of upcoming MMO game Worlds Adrift, which bills itself as something like Minecraft meets sky pirates. It's not voxel-based, however, so there's no destructible terrain or freeform building, but it is based around collecting resources and crafting. A more accurate comparison might be No Man's Sky with floating islands instead of planets. Anyway, here are my first impressions of the alpha.

First off: the game is low poly but pretty, and clearly has potential to be the basis of something cool. But it's got a long, long way to go to get there. While the bugs are not too terrible for an alpha test, there's currently far too little content to be playable. I played for maybe two hours and made very little progress due to the game's excessively common and excessively punishing death falls, yet I still got the impression I saw pretty much everything the game currently has to offer.

General impressions bulletpointed below:

-- Spawning on tiny islands with no resources is a non-starter, and way too common.

-- Reticle sometimes behaved like mouse cursor, forcing restart to make the game playable again.

-- No way to find your Steam friends. No fun until this is fixed.

-- If you've joined a crew and the crew leader goes offline, it's impossible to teleport back to your ship/crew.

-- The most effective method of travel currently seems to be dying and respawning.

-- The grappling hook is awesome, but if you grapple a ledge and pull yourself up to it, you get stuck due to the inability to climb up over a ledge. This is aggravating, makes the grapple far less useful than it should be, and makes death falls far too common for the game to really be very playable in its current state.

-- The world is far too empty, and when you're lucky enough to spawn near something cool, the total lack of interactivity is disappointing.

-- Lots of buggy floating grass, chests, etc.

-- Floating islands need to be more solid. Falling through them is way too easy, and losing inventory destroys all your progress. Right now, this results in a game that's more frustrating than fun.

-- It's possible to place crafted objects in "legal" positions that instantly kill you.

Thu, 12 Jan 2017 19:37:43 +0100

Warning: DO NOT login at any URL that starts with "data:text/html"

A new phishing scam is going around that spoofs the correct login URL for Gmail so closely that it fools even technical users if they are not paying close attention, allowing hackers to steal victims' login credentials and take over their accounts. There are two important things to remember to avoid this new scam:

1) When logging into Gmail and most other legitimate services, there will be a green lock icon in your address bar. If the lock icon is not there, there's a good chance you're being scammed.

2) Never login to a URL beginning with "data:text/html." You will NEVER see this when accessing a legitimate site. The rest of the URL after this text may appear to be the correct URL, but it's fake.

For more details, see the linked article.

#psa #phishing #gmail #warning #security #publicserviceannouncement  

Sat, 07 Jan 2017 22:05:38 +0100

Thu, 05 Jan 2017 22:39:14 +0100

Gloves! About time!

#vr  

Thu, 05 Jan 2017 05:24:57 +0100

Original Post from Kevin C. (KevinC):

I'm surprised Washington State Senator Doug Ericksen didn't add a provision renaming the Boston Tea Party the Boston Terrorist Party...

Tue, 03 Jan 2017 18:50:32 +0100

Sat, 31 Dec 2016 07:03:19 +0100

Goddammit.

Tue, 27 Dec 2016 01:23:50 +0100

Event[0] is a student project with far too little to offer for its price, and even what it does offer fails to live up to its promises.

It's not that it's a bad game, per se; it's very atmospheric, has a generally polished look, and features a couple of genuinely tense moments. It's that this is a completely linear "narrative exploration" game that only lasts 4 hours and only provides about 2 minutes of actual story in that time, most of which is delivered in an expository dump at the very end. It's that this game is only noteworthy for a "type anything to the interactive AI" gimmick that, in reality, seems to consist mostly of pre-determined statements that are made at certain points during gameplay regardless of what you type, and when it does try to actually respond to you it feels like a dialog tree, except that the options are hidden from you and you have to guess keywords until something triggers a useful response. And most of all, it's that the end credits reveal this is a student project, yet it's currently being sold for the same price as professionally developed titles with ten times more content that is also ten times better.

Enough of what was here was enjoyable that I wish I could recommend it, but this is really a student project that should be pay-if-you-want on itch.io, not sold alongside professionally produced games on the major online game stores. All that said, while I can't recommend it at full price, it might be worth adding to your Steam wish list. Sooner or later, it should go on sale for 90% off. That would be a fair price for what you get.